ROLE
– Model from technical references, drawings, images, and public/open-source materials.
– Verify assets against references for dimensional accuracy, proportions, key features, and assemblies.
– Validate and document surface/material properties used in simulation/rendering.
– Establish QC checklists and acceptance criteria for assets.
– Identify and resolve geometry/material issues causing artifacts in downstream rendering/simulation outputs.
– Integrate assets into an automated Blender-based pipeline and standardized scene conventions.
– Use parameter-driven configs as part of the asset ingestion workflow.
– Write small Python scripts/utilities for export automation and validation checks.
– Support minor fixes/maintenance to existing asset tooling and documentation.
– Maintain asset preparation guidelines: modeling rules, export settings, QC procedures, and versioning practices.
– Create example assets/templates to help standardize future model creation.
REQUIREMENTS
– Strong understanding of mesh topology, geometric accuracy, and clean export practices.
– Familiarity with ray-tracing/rendering workflows or physics-based simulation constraints.
– Experience with large assemblies, vehicles, or infrastructure-grade models.
– Git/version control and asset versioning discipline.
– Experience building internal standards/checklists for asset production.